The Joys of Prototyping |
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By creating and testing interfaces in rough format, designers are able to feed through improvements and feedback from users quickly and easily. This in turn helps to ensure a final product that is an evolved solution. At the heart of any good user-centred design process is the practice of prototyping. By creating and testing interfaces in rough format, designers are able to feed through improvements and feedback from users quickly and easily. This in turn helps to ensure a final product that is an evolved solution, in the sense that it has been through a number of iterations and emerged as fit for the job in question. Obviously prototyping saves time and money. If designers insisted on testing each new development on a fully-featured site only, iterative design would be a long and costly process. Rough prototyping, with pen and paper, Visio, or any other method, is both faster and more convenient. Changes can even be made while the user waits. Convenience is a strong enough argument, but there is also convincing evidence that rough prototyping is superior in terms of the final result for a number of reasons, including:
As the prototyping stage comes to a close, designs will begin to be firmed up. Ideas can be more fully implemented and the fidelity of the proto type increased - on the assumption that future changes will be less significant. In this way the prototyping process can lead seamlessly into graphic design work to be undertaken on an interface. Although prototyping is most frequently used in order to help with initial interaction design, these methods can be used with great effect elsewhere in the user-centred design process. For example, after user testing, prototyping may be used to work on fixes for any problems that are identified with the finished product. |
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